The problem arises when you have more than two people playing because then it becomes an issue of whose copy should be used and that is where complexity becomes an issue. As it is now, the host can already log in and continue playing the game without the client, but the client does not have this option. The solution to this is simply if it is only two people by simply allowing the host and the client to have the server save copied to both machines. Well, keep in mind the OP did not specify playing the game as an indivudal character logging in, rather they wanted to continue playing the game when the HOST was not present. I've found that being in a group makes it pretty hard to find secrets since everyone isn't always of like mind, so my solo save, while "lonely", feels a bit more complete. My suggestion is what I'm doing: Make your own personal save and play the game solo alongside your group's save. So no I just don't see the devs implementing what you're asking, OP. You'll be greatly behind and unable to join them until you caught back up.and in a game like this, that could take hours, even days. But now you'll forever be unsynced from your friends. Sure, if you were given your own save, you could continue where you personally left off. You come back, ready to continue playing with your friends only to find they've out-leveled your character, progressed the story into Act 2 without you, had a bunch of crazy story-ladened battles that cannot be redone, and there's little you can do about it. You all make it to the end of the first act, but you had to go to work. Let's say you started the game with friends. While there are alot of games that work perfectly with drop in/out mechanics, this is one of those that does not. That is, if you like pie and I like cake, you can make arguments all day and they will be invalid because I like cake and do not like pie.Īgreed. Of those, only 2 is an actual sound objective premise.ġ and 3 are strictly opinions subject to your own personal tastes, which makes them irrelevant to anyone who disagrees. I think time is better spent in other features that I think are more important. I think the feature would be time consuming to implement.ģ. I do not like that feature, I will not use it.Ģ. So, here is the basis of your argument removing all the fallacies and invalid premises.ġ. Lastly, I don't disagree with the effort, if you actually read my post, you would know I already stated this. my only response is so?Īlso, you claim to speak for people when you have no authority or evidence to do so. The thing is, that is not your true premise, as the honest base of your argument is that you don't want someone to be able to do such, and in that case. So, if players can split up and do such, then naturally if a player decided to log in and play the game a tad solo under the same circumstance, this is the same. It would only serve a niche group and that, as I said, is not worth it.Įxcept, players in the game can, split up and do things on their own by design. Just like many more features, such as unlimited health, the ability to put your own music to the game, and many more. A feature such as that would be hard to implement and frankly, not many would use it so it's not worth the effort. His argument is obviously biased and you apparently already replied to the first poster with great wisdom, contrary to the one above this.Ī game such as this shouldn't really be played with on/off teammates, it's a plot-driven game and most actions have consequences. Originally posted by Mikaelion:OP, disregard that poster. It would turn into I think a challenge that would make the night and day cycle look reasonable if they had to retrofit it. it also would be a very difficult feature to implement if this wasn't built from the ground up as it would require some major rewrites and restructing with items, stories, and the databases. It would be a nice feature to be able to have some sort of feature as such, but. Now this isn't a solution for more than 2 people (as it becomes complicated with more than 2), but with D:OS 1, if my friend wasn't going to be able to play (or I couldn't), we would send the other the host file so they could continue playing some if they wanted (usually to do crafting, or maybe run around and clean up some of the looting/stealing/etc. As you pointed out, it isn't always possible to line up play with your friends, so being able to play individually during times when you can't setup a group play would be a nice feature. His argument is obviously childish and you apparently triggered the poor kid.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |